

#The magic circle ps4 Pc
This means that the differences that a PC player would notice between the two versions would be pretty small. If we find we have the time and money to release the new engine version on PC while still maintaining the old version, we will, but for now the best we can do is incorporate all of the non-engine related improvements that we make into the PC version. In addition it means that our 3 person team would then be maintaining two completely different codebases, which is honestly beyond our reach at the moment.Ĭost is definitely a concern, you are right about that, we have to focus on the survival of the company and our ability to make more games while simultaneously giving our players the support they deserve for buying the game.

Right now I do not know how we would do that, as far as I know our steam application can have only one executable. Having both options available would be ideal, and if we find a way to make sure we can release a stable version in the new engine along with the existing one, we will seriously consider it. It is not that they could not play, but that their performance would be worse, and we have done a lot of work to allow low spec machines to run the game pretty well. However, it is also true that we do not want to screw existing players with a new version that by its very nature (the changes to the underlying rendering and fundamental differences in how lightmapping is handled) is more demanding, graphics options or no. Yes, you are partially correct, in that we cannot afford to do all the necessary QA for a new version of the game in a new engine on the PC (although since we are having to do most of that work for the console version, it is not the primary reason).
